The Museum für Gestaltung Zürich was one of the first museums in Switzerland to conduct a comparative carbon footprint analysis of two exhibitions. The aim was to derive concrete insights for more sustainable exhibition practices.
The two projects differed significantly in concept and use of materials: Game Design Today offered visitors an interactive view of contemporary video game culture, with a focus on design processes. The high level of technical infrastructure required had a noticeable impact on the exhibition’s carbon footprint.
Repair Revolution!, on the other hand, presented a vision of a repair-oriented society and explored the role of design in the sustainable use of resources. The exhibition showed that the reparability of an object is determined at the design stage. With its clear content and scenographic concept, it offered a compelling alternative to the throwaway culture.
Additional background and voices are available in the exhibition’s digital guide.
The analysis revealed that around 70% of emissions in both cases were attributable to construction materials, technical equipment, and visitor mobility. Based on these findings, concrete measures have been implemented: flights – particularly long-distance travel by people or objects – and air freight are now critically evaluated in the curatorial process. In scenography, a new reusable wall system has been developed, based on upcycling, resource-saving materials, and efficient use of resources. Sustainability aspects have been fully integrated into project briefings and are considered at all stages of exhibition development.
The project has heightened awareness of climate-relevant factors within the museum and now forms the foundation for a transparent and responsible exhibition practice – both internally and externally.