Insights: Assassin’s Creed Odyssey

Special event
Mon, 27.2.2023

Online via Zoom

+ add to calendar

The developers of the successful game provide insights into their design processes. A lecture with Jonathan Dumont, Creative Director, and Stéphanie-Anne Ruatta, Historical Director.

The Assassin’s Creed series, now celebrating its 15th anniversary, brings to life intricate historical reconstructions including towns, monuments and civilisations. It is a leap into History for millions of players around the world. This conference will highlight some of the development processes undertaken by the Assassin’s Creed Odyssey team to give the game a sense of historical authenticity. It will explore the complex relationship between research, historical references, technological conventions, and game design parameters as it proposes a deep dive into the creative framework. This lecture retraces the steps to reconstruct a credible and immersive Ancient Greek experience, where digital technology, gameplay interaction and historical re-enactment come together as one.

This is an online lecture via Zoom.
Register here


Jonathan Dumont, Creative Director

With more than 20 years’ experience as a developer in the games industry, Jonathan started his career as a 3D animator and artist at Ubisoft. Moving into level design roles on AAA franchises such as Rainbow Six, Splinter Cell and Army of Two, he then spent almost seven years at Blizzard Entertainment as a Senior and Lead Level Designer on World of Warcraft. He returned to Ubisoft in 2014 as World Director on Assassin’s Creed Syndicate and then as Creative Director on Assassin’s Creed Odyssey and Immortal Fenyx rising.


Stéphanie-Anne Ruatta,  Historical Director

Starting as a research fellow at the University of Nantes, Stéphanie-Anne quickly shared her passion for ancient history by being a teaching assistant at La Sorbonne, a cultural tour guide and finally, Historian and Historical Director with Ubisoft Quebec. As a doctor in Classics, she led the historic research aspects on Assassin’s Creed Odyssey, Discovery Tour: Ancient Greece and Immortals Fenyx Rising. Since 2016, her expertise has been particularly attached to the procedures by which game developers establish an immersive historical experience by using historical research to enhance the authenticity of the game world.


This event is part of the interdisciplinary lecture series Kein Kino of the Bachelor of Design in cooperation with the Museum für Gestaltung Zürich.


This entry was posted in . Bookmark the permalink.